3D Television (3DTV) Technology, Systems, and Deployment: by Daniel Minoli

By Daniel Minoli

Going past the technological development blocks of 3DTV, 3D tv (3DTV) know-how, platforms, and Deployment: Rolling Out the Infrastructure for Next-Generation leisure deals an early view of the deployment and rollout techniques of this rising expertise. It covers state of the art advances, theories, and methods in end-to-end 3DTV structures to supply a system-level view of the subject and what it takes to make this idea a advertisement truth. The publication displays the full-range of questions being posed approximately post-production 3D getting to know, supply suggestions, and residential monitors. It stories primary visible suggestions assisting stereographic conception of 3DTV and considers a few of the phases of a 3DTV method together with catch, illustration, coding, transmission, and reveal. offers new advances in 3DTV and exhibit concepts contains a 24-page colour insert Identifies standardization actions severe to large deployment Examines a special level of an end-to-end 3DTV procedure in every one bankruptcy Considers the technical information with regards to 3DTV—including compression and transmission applied sciences Discussing idea and alertness, the textual content covers either stereoscopic and autostereoscopic techniques—the latter taking out the necessity for targeted glasses and bearing in mind viewer stream. It additionally examines rising holographic methods, that have the capability to supply the truest third-dimensional pictures. The publication includes the result of a survey of a couple of advocacy teams to supply a transparent photograph of the present kingdom of the undefined, learn traits, destiny instructions, and underlying issues.

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Extra resources for 3D Television (3DTV) Technology, Systems, and Deployment: Rolling Out the Infrastructure for Next-Generation Entertainment

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For example, multiplanar volumetric 3D displays produce 3D imagery by projecting a series of 2D planar cross-sections, or slices, of a 3D scene onto a diffuse surface undergoing periodic motion with a period equal to or less than the eye’s integration time. Surface representations (also called multiview) displays reconstruct scenes with a set of one or more pixelized fields, each transmitting in one or more ray directions, or so-called views. The image surface is usually stationary and planar. Multiview displays take many forms: Spatially multiplexed multiview displays include lenticular and parallax-barrier displays, and angle-multiplexed multiview displays include scanned-illumination systems.

Res. National Institute of Standards Technology 107, 3 (May– June 2002). M. Ozaktas and L. , Three-Dimensional Television: Capture, Transmission, Display, Springer Verlag, New York, 2008. B. Javidi and F. , Three-Dimensional Television, Video and Display Technology, Springer Verlag, New York, 2002. O. Schreer, P. Kauff, and T. , 3D Videocommunication: Algorithms, Concepts and Real-Time Systems in Human-Centered Communication, John Wiley & Sons, New York, 2005. D. Minoli, 3DTV Content Capture, Encoding and Transmission, Wiley, New York, 2010.

Such displays apply optical principles such as diffraction, refraction, reflection and occlusion to directly steer the individual stereoscopic views to different locations in space. Most of today’s auto-stereoscopic 3D displays are based on an approach where two or more perspective views are simultaneously presented on the screen in a column-interleaved spatial multiplex. In this context the main challenge of 3DTV is to cover the whole range of today’s and next-generation 3D displays including conventional stereo projection and displays with shuttered or polarized glasses as well as different of auto-stereoscopic displays tracked or non-tracked auto-stereoscopic single-user displays serving the user with two views only or auto-stereoscopic multi-user displays providing multiple stereo views for supporting more than one user with the stereo content.

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